Game: CATAN

Collect and trade resources to build up the island of Catan in this modern classic.

Average price: R442

Amazon — R550 (Catan Afrikaans Edition Board Game for 3-4 Players)

The Hidden Den — R550 (Catan: Afrikaans Edition)

The Geek Home — R550 (Catan | Afrikaans Edition)

Level Up — R550 (Catan | Afrikaans Edition)

Timeless — R550 (Catan: Afrikaans Edition)

Maximus Games — R600 (Catan: Afrikaans Edition)

Grinning Gargoyle — R600 (Catan (6th Edition))

Sword and Board — R650 (Catan: Afrikaans Edition)

BGBSA — R650 (CATAN)

Jix Hobbies — R650 (Catan: Afrikaans Edition)

Fanaticus — R800 (Catan Afrikaans)

Batcave — R950 (Catan)

Level Up — R1000 (Catan)

Fanaticus — R1000 (Catan 5th Edition)

Amazon — R1100 (Catan CN3071 Adventure Board Game,Multicolour)

Table Top Guru — R1100 (Catan)

Jix Hobbies — R1200 (Catan)

Meeps and Veeps — Out of Stock (Catan)

Meeps and Veeps — Out of Stock (Catan: Afrikaans Edition)

Sword and Board — Out of Stock (Catan)

The Geek Home — Out of Stock (Catan)

Grinning Gargoyle — Out of Stock (Catan: Afrikaans Edition)

Grinning Gargoyle — Out of Stock (Catan)

Amazon — Out of Stock (Catan CN3071 Adventure Board Game,Multicolor)

The Hidden Den — Out of Stock (Catan)

Timeless — Out of Stock (Catan 5th Edition)

BGBSA — Out of Stock (CATAN)

BGBSA — Out of Stock (CATAN)

BGBSA — Out of Stock (CATAN)

BGBSA — Out of Stock (CATAN)

BGBSA — Out of Stock (CATAN)

Timeless — Out of Stock (Catan 5th Edition (Pre-loved))

Wizards World — Out of Stock (Catan)

BGBSA — Out of Stock (CATAN)

Maximus Games — Out of Stock (CATAN)

Nexus Hub — Out of Stock (Catan 5th Edition)

Timeless — Out of Stock (Catan 5th Edition (Pre-loved))

Timeless — Out of Stock (Catan 5th Edition (Pre-loved))

Type:
Board Game
Year:
1995
Rank:
561
Rating:
7.1
Weight:
2.2901422146590495
Description:
In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players build by spending resources (sheep, wheat, wood, brick and ore) that are depicted by these resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep. Set-up includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Each player is given two settlements (think: houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. A robber pawn is placed on the desert tile. A turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities—think: hotels) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile. Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win.
Created at: Oct. 23, 2024, 11:55 a.m.